|
Post by Mephistopheles on Dec 30, 2005 13:04:52 GMT -5
[glow=purple,5,300]Vampire[/glow] Vampires are strong undead warriors, nobody knows how they started, but only a vampire can make another vampire. Vampire hit drains, so watch out. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
|
|
|
Post by Mephistopheles on Jan 10, 2006 18:10:15 GMT -5
[glow=purple,5,300]Fledging vampire[/glow] When a vampire kills 100 victims it becomes a Fledging vampire, stronger than the previous, this vampire drains double the damage it makes. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
|
|
|
Post by Mephistopheles on Jan 10, 2006 18:14:22 GMT -5
[glow=red,4,300]Desert spider[/glow] Derelinquo Arachnid, this spider has adapted perfectly to roam freely through the hot desert. It's legs have developed small hooks made of their hard exoskeleton and keeps them from getting hurt. It burrows itself and waits for prey to come as it attacks from below. They don't seem venomous, but their bite can sure be quite a pain. Desert creatures are immune to fire and weak to ice so watch out wizards, keep another element book in your inventory for when enemies like this appear.
|
|
|
Post by Mephistopheles on Jan 10, 2006 18:19:36 GMT -5
[glow=green,5,300]Stone Golem[/glow] Golems are midless creatures made by strong wizards. They can stand large amounts of damage allowing their wizard to make the damage. Stone golem is one of the weakest rock animations. All construct creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out.
|
|
|
Post by Mephistopheles on Jan 11, 2006 20:04:43 GMT -5
[glow=green,5,300]Ent[/glow] An Ent is basically a living tree that is said to live 4000 years, they are resisant, tough, and are masters of camouflage.They are very wise and prudent. They are usually pacific and kind. They speak an ancient language, but it wouldn't be a surprise if they could speak many other languages too. Being trees which are commonly attached to the ground, they have some earth resistance.
|
|
|
Post by Perseus on Jan 14, 2006 18:12:48 GMT -5
[glow=gray,3,300]Rogue[/glow] An apprentice in the arts of theiving and assasination. Most of them are mercenaries, they bow allegiance to no one but their chief. Most of them divide in clans, and are hired by wealthy people as messengers or killers. They are as fast as they are deadly. Rogues are trained to be very evasive, so they're immune to paralysis.
|
|
|
Post by Perseus on Jan 14, 2006 18:20:38 GMT -5
[glow=gray,3,300]Rogue Chief[/glow] This rogue has finished his/her training and is a deadly killing machine. Faster and Deadlier, this enemy requires extreme caution. They are said to command their clans of aspiring rogues. They are masters of the shadows and hired only by very wealthy individuals. Rogues are trained to be very evasive, so they're immune to paralysis.
|
|
|
Post by Mephistopheles on Jan 15, 2006 17:04:48 GMT -5
[glow=red,2,300]Dune Lizard[/glow] Derelinquo Lacerta, this reptile has adapted himself into the hot desert and is capable of withstanding incredibly ot temperatures. It can grow into a quite big creature in a short matter of months. They are carnivorous, nimble hunters with sharp claws and teeth. They can usually be spotted during the night, but it is at day when they are more active.
|
|
|
Post by Perseus on Jan 15, 2006 17:46:40 GMT -5
[glow=red,3,300]Desert Coyote[/glow] Derilinquo Lupus, this member of the wolf family has driven from the forests and adapted to a life in the desert. It is quite good with its smelling, can smell from very far distances. It has higly developed hearing and sight senses too. A fast and silent predator, they usually move in packs, and rely on teamwork, to bring larger prey down.
|
|
|
Post by Perseus on Jan 15, 2006 17:51:38 GMT -5
[glow=red,3,300]Flame Worm[/glow] This worm has gotten its name because they spend most of the time right under the sand, increasing with their body temperature with the sun. Their saliva is used as a forging substitute, it is highly toxic and extremely hot, can go through a double reinforced steel ship if it wanted to. Their saliva was used to defend some forts and would be spilled over the invading troops, burning them into a crisp, only leftover from their armor would remain. But because their ferocity and strength, they stopped using it because the worms became harder to find, and harder to trap too.
|
|
|
Post by Mephistopheles on Jan 17, 2006 20:09:51 GMT -5
[glow=gray,3,300]Swordsman[/glow] An experienced warrior with the use of the bladed brands. They are brutal and unbelievebly fast with their giant swords. Fierce and strong, you will need plenty of firepower to match this foe, and yet, bring it down. They are usually mercenaries, slaves to their greed, and their blade.
|
|
|
Post by Mephistopheles on Jan 17, 2006 20:13:02 GMT -5
[glow=black,2,300]Archmage[/glow] A powerful spellcaster, this mage has achieved full control of nature, and has understood all there is to be about Earth. They can control elements at free will, crushing entire towns with a movement of their hands. Many say they will surely become insane with so much power and self-destruct themselves, but they're wise, and are able to control their emotions by sealing them in an orb. Emotions create greed and hunger of power, if an Archmage recieves their emotions, they will become powerful, and may loose control of themselves, creating a being a so fiersome enemy even demons wouldn't dare to mettle with.
|
|