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Post by Mephistopheles on Dec 20, 2005 13:56:57 GMT -5
[glow=gray,3,300]Hobgoblin[/glow] A hobgoblin is a hybrid, half human half goblin, designed for battle. This fierce warrior looks like a big goblin and uses armor and a sword, crafted probably by himself or one of their clansmen. They use the skulls, bones and even their skins of their prey over their armor as a sign of strength. Few are able to fight one of these, they are even more dangerous when they attack in hordes. Enemy only available at the Training.
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Post by Mephistopheles on Dec 20, 2005 19:58:16 GMT -5
[glow=gray,3,300]Wild bear[/glow] Gigno Ursus, generally appear in forests or plains, an animal which can be dealed passively in many cases, just don't get near. It's not so much of a powerful enemy. They are usually very protective of their cubs. They rarelly attack humans, and in most cases it is by provocation.
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Post by Mephistopheles on Dec 20, 2005 20:02:03 GMT -5
[glow=purple,5,300]Skeleton[/glow] A skeleton is the reanimation of a corpse by necromancing means, they are mindless and do whatever the necromancer who has summoned them commands them, being only the leftovers of persons, they are weaker than their living counter-part, but having a necromancer near a graveyard can make a fearsome army of skeletons. They live until their life force given by the necromancer fades. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
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Post by Mephistopheles on Dec 20, 2005 20:07:19 GMT -5
[glow=purple,5,300]Undead bear[/glow] Undead version of some bear, no specifics, commonly weaker than the living counterpart, but necromancy is not to be trusted, they can be quite strong. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
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Post by Mephistopheles on Dec 20, 2005 20:11:51 GMT -5
[glow=gray,3,300]Hooded assassin[/glow] A hooded rogue hired to kill, they hide their faces and work in the shadows, they will suicide if captured. They are fierce and nimble fighters trained to make a battle a short one. Assassins make Death attack, same rules as assassin class death attack (no, serious).
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Post by Mephistopheles on Dec 20, 2005 20:14:54 GMT -5
[glow=gray,3,300]Giant spider[/glow] Gigno Arachnid, A giant spider, this spider is capable of constructing webs and cover up whole forests. They are lone hunters, but some gather for mating in some seasons. Their poison is extremely toxic, a neurotoxin capable of leaving a hobgoblin dead in 30 seconds. Spiders poison...... but you probably already knew that.
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Post by Mephistopheles on Dec 20, 2005 20:25:52 GMT -5
[glow=gray,3,300]Orc fighter[/glow] Orc are vicious creatures, they kill with little or no reason, so you sure don't want them angry. Orcs are stronger than regular humans, but they lack intelligence and are easily recignizable, orc fighters specialize in high damage, but it's rare to fnd an Orc equipped with first line weapons and armor. This character is more of a nuisance than a challenge, since they come in hordes. After you kill one you can be sure 2 more will fill in for the place of it.
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Post by Mephistopheles on Dec 20, 2005 20:26:56 GMT -5
[glow=gray,3,300]Orc ranger[/glow] Orc are vicious creatures, they kill with little or no reason, so you sure don't want them angry. Orcs are stronger than regular humans, but they lack intelligence and are easily recignizable, orc rangers specialize in defense and attack the back lines, to deal with less resistant enemies, but it's rare to fnd an Orc equipped with first line weapons and armor. This character is more of a nuisance than a challenge, since they come in hordes. After you kill one you can be sure 2 more will fill in for the place of it.
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Post by Mephistopheles on Dec 20, 2005 20:29:36 GMT -5
[glow=purple,5,300]Skeleton chief[/glow] A skeleton chief is a soldier that has remembered its days in battle, and through hatred it materializes its blade and armor, red as blood. It is strong and dangerous. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
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Post by Mephistopheles on Dec 20, 2005 20:31:11 GMT -5
[glow=purple,5,300]Zombie[/glow] A zombie is the weakest manifestation of necromancing reanimation, when a rotten corpse is reanimated, the result is a weak zombie with no great strengths. It basically has a need to feed, but they are clumsy and their flesh is weak. They could only prove to be a nuisance if encountered many or it recieved undead powers of some sort. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
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Post by Mephistopheles on Dec 23, 2005 19:58:35 GMT -5
[glow=gray,3,300]Sword spider[/glow] The Sword spider is the result of an evolution experiment of the gigno arachnid. This creature was added a rare metallic fluid to make their exoskeleton and jaws strong enough to go through steel. The offspring was the sword spider, a forced breed of spiders which were strong enough to escape their cells. Amazingly the sword spider has managed to mate with the Gigno Arachnid and create yet more sword spiders. They are usually smaller and their jaws seem brighter and grayer. They are found in various locations. This spider also poisons, but as weak as Giant spider's poison: 10%
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Post by Mephistopheles on Dec 27, 2005 22:41:10 GMT -5
[glow=purple,5,300]Shadow wyrm spawn[/glow] A weakened, part of a demon's "pet" if you want to call it, the shadow wyrm. This wyrm was sealed with its master in the eternal abyss, but somehow has been able to materialize in this part of the world. Tukuar is where its seal lies. It will obey and follow its master since it is a part of the ancient one. This weakened version is an easier threat, but the true wyrm can only be defeated by the same weapons which sealed them. This creature is immune to dark magic, and may have some quest-added abilities.
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Post by Mephistopheles on Dec 30, 2005 12:55:55 GMT -5
[glow=purple,5,300]Great Boneguard[/glow] A Great Boneguard is a great, very big and nasty, sharp blades as hands, the size of three men skeleton. A boneguard is made with a high amount of bones, and it's known as the best skeletal formation a necromancer can summon. Still, rumor says, there are special powerful Boneguards restricted to incredibly powerful necromancers, but no one has ever seen one and lived to tell the tale. All undead creatures are immune to: death attack, sleep, stop, paralysis, and any other illnes-sort stuff we make out, plus dark magic heals them, while holy magic makes double damage on them.
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Post by Mephistopheles on Dec 30, 2005 13:00:30 GMT -5
[glow=purple,5,300]Necromancer[/glow] The very essence of undead, the bringer of life into a new realm, you don't want to die, but you certainly don't want to be resurrected by one of this, for eternal torment is what awaits you. Necromancers are generally protected by undead minions, and it's supposed that a necromancer's Boneguard is bound to him, so he's always protected. Necromancer attack with wizard-like dark magic, so area can increase.
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Post by Mephistopheles on Dec 30, 2005 13:02:40 GMT -5
[glow=green,5,300]Troll[/glow] Trolls are bulky, green humanoids not very fond of the people, they aren't the strongest or most feared creatures, but they regenerate their HP very fast.
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