|
Post by Mephistopheles on Dec 17, 2005 0:07:05 GMT -5
You can pick a second proficiency since you're human (it can be eoither attack or defense in magical)
|
|
|
Post by Mephistopheles on Dec 20, 2005 13:21:52 GMT -5
Today I'll be making a lot of updates, the quests and tutorials already done will be considered as action completed, and won't be updated. Old Note: gamemaniac is making the tables, so you might get to see the quest made by me advancing without the tables, it's no problem since positions will work even if the table is not ready. First, all boards (except quests) are renamed. New thread: RulesMonster Vault has been created, there monsters will be displayed with their status and a formula to calculate upon leveling. New thread: Information Site. There you can ask whatever you wish to know about the RP. Character Creation has been moved to this thread.Proficiencies have been renamed as feats, a more simple word to read and write. Feats have been updated. Attributes have been updated. Members that already have character will receive a PM to be allowed to adapt characters to the updates. Wizard damage calculation has changed. Classes have been updated. New class: Bard Characters gain alignment change every 10 levels: Alignment change is a selection between good, neutral and evil, all start being neutral. Restrictions: Paladin can't be evil and blackguard can't be good. If you're good, you need to pass through neutral to get to evil and vice versa An alignment change also have some bonuses. Good alignment change increases dexterity +8 plus charisma modifier and wisdom +8 plus charisma modifier. Neutral alignment change increases all attributes +2 plus charisma modifier. (the charisma modified by the change will work until the next alignment change) Evil alignment change increases strength +8 plus charisma modifier and intelligence +8 plus charisma modifier Note: If items give you more charisma it will not count when gaining alignment change, only the base.
|
|
|
Post by Mephistopheles on Dec 24, 2005 23:12:05 GMT -5
Rules have been updated.
|
|
|
Post by Mephistopheles on Jan 9, 2006 21:37:08 GMT -5
Check the store after finishing quests, it may be updated, and you gain money to spend.
|
|
|
Post by Mephistopheles on Jan 11, 2006 19:07:21 GMT -5
Updating monster vault, specific numbers are too hard to handle, and we become strong too fast with items. Using Perseus' idea (more or less), it will be only a description, that will take in, around how strong they are and special effects.
|
|
|
Post by Mephistopheles on Jan 23, 2006 23:31:29 GMT -5
By Gamemaniac's petition, and after Perseus' observation of "incomplete" classes, they have been updated, hope you like the changes.
For the evade roll, which is new, I haven't made a formula yet....... I accept suggestions, but Saving Throw has to be an element involved.
In trying to normalize a bit damaging, magical offensive feat power has changed from +6 to +5.
|
|
|
Post by Mephistopheles on Jan 24, 2006 22:11:06 GMT -5
More updates. Good thing this is a forum, helps me update quickly and easy.
Races have been changes a little (in level-up bonuses). Because humans had the best extra being in the least amount of levels, which was obviuosly wrong.
Classes have slight changes too.
Wizards will now gain 2 feats, one for defense and one for attack, since they should get the defense without sacrificing attack, for effective means, Tsukasa gains 6 defense and 1 attack feat while Perseus gains 6 defense feats.
Fighting feats have been separated between melee and ranged, and between 1-handed and 2-handed.
Evade roll is going to be your saving throw + dexterity modifier vs half enemy damage - level.
Also, as G's high charisma made me notics, alignment change bonuses will change, I'll inform you later.
Later: Alright, so alignment change will only be made once at level 10, every 10 levels you will keep getting the bonuses but you can't change your alignment, so think well after choosing, for effective means, you can PM me to change your current alignment if you wish. the new bonuses are as follows, and are already corrected by now.
Good: +10 dex and wis
Neutral: 2 to all
Evil: 10 str and int
No bonuses this time, heh, that should do it.
|
|
|
Post by Fuu Henjin on Feb 16, 2006 16:28:19 GMT -5
I want to join...
Race: Drow Class: Wizard Innate element: Ice Special Feat: Freeze
Feats: Chilling wave Fire resist
Strength 4 Dexterity 4 Vitality 4 Wisdom 6 Intelligence 14 Charisma 4
|
|
|
Post by Mephistopheles on Feb 16, 2006 18:57:24 GMT -5
More wizards....... that's not good...... but as you wish, I won't say no to more party.
|
|