Developers Discuss Nintendo Revolution with MTV
Dec 10, 2005 1:09:16 GMT -5
Post by Link on Dec 10, 2005 1:09:16 GMT -5
Developers Discuss Nintendo Revolution with MTV
by Shawn White (12/09/05)
Earlier we reported that MTV News had received hands-on time with the Nintendo Revolution's controller in Manhattan and would be providing developer feedback at a later date. Today, MTV News put forth the impressions from developers they received.
Jack Sorensen, executive vice president of worldwide studios at THQ, mentioned that he first used the controller in the summer, about a month before the device's public unveiling and that Nintendo's fishing demo "had him hooked."
"Within a matter of weeks we had literally dozens if not well over a hundred kinds of play patterns that could be done with the controller," Sorensen said. "There's almost too much that people can think of, which is a sign that it's inspirational."
According to MTV News, Sorensen expects the controller to work well with first-person shooters, "combat-style games" and real-time strategy titles due to the mouse-like nature of the device. "In certain genres this is going to feel so good that it's hard to imagine Sony and Microsoft not also offering this as an option," he said. In addition, Sorenson entertained the idea of a player using the analog "nunchuck" attachment to move the character and the remote unit as a completely seperate activity, using Mario as an example. "There's a certain freedom in being able to have your thumb on the joystick moving Mario around in a 3-D space — almost not thinking about it — and then having a separate cursor that says 'Oh, there's a fire, go put that out.' And every time you shake your motion controller at it something can happen," he noted.
Vicarious Visions President Guha Bala also provided insight into some of the ideas his development team is considering. "There are a number of things you can imagine that a Revolution controller [could do] that would be quite cool," he said, citing the examples of "wielding a baseball bat... or a golf club, tennis racket or anything like that or in a fighting game or a first-person shooter or Spider-Man casting a web or Tony Hawk trying to manipulate a skateboard."
David Hawk, a spokesperson for Ubisoft, was also available for comment. "We have some wonderful ideas for the console and plan to support Nintendo's latest offering, with more details to follow at a future date."
In regards to Electronic Arts, Tammy Schachter, the company's spokesperson at the event, said, "Although we are excited about the gameplay possibilities that it introduces, it is a bit too early for us to give specifics on how the new controller will influence the development of our games." However, Nintendo of America's Executive Vice President of Sales and Marketing Reggie Fils-Aime provided some brief insight into the matter. "I've heard some of the reaction of the EA sports guys, and they're the ones that are off the hook with what you can do with a two-controller setup."
Discussing the necessity of getting strong third-party support for Revolution, Fils-Aime stated that "what's important is a very strong first six months out of the gate, and, frankly, some conversations and arm-twisting and encouragement to do unique titles that leverage the controller."
Source
by Shawn White (12/09/05)
Earlier we reported that MTV News had received hands-on time with the Nintendo Revolution's controller in Manhattan and would be providing developer feedback at a later date. Today, MTV News put forth the impressions from developers they received.
Jack Sorensen, executive vice president of worldwide studios at THQ, mentioned that he first used the controller in the summer, about a month before the device's public unveiling and that Nintendo's fishing demo "had him hooked."
"Within a matter of weeks we had literally dozens if not well over a hundred kinds of play patterns that could be done with the controller," Sorensen said. "There's almost too much that people can think of, which is a sign that it's inspirational."
According to MTV News, Sorensen expects the controller to work well with first-person shooters, "combat-style games" and real-time strategy titles due to the mouse-like nature of the device. "In certain genres this is going to feel so good that it's hard to imagine Sony and Microsoft not also offering this as an option," he said. In addition, Sorenson entertained the idea of a player using the analog "nunchuck" attachment to move the character and the remote unit as a completely seperate activity, using Mario as an example. "There's a certain freedom in being able to have your thumb on the joystick moving Mario around in a 3-D space — almost not thinking about it — and then having a separate cursor that says 'Oh, there's a fire, go put that out.' And every time you shake your motion controller at it something can happen," he noted.
Vicarious Visions President Guha Bala also provided insight into some of the ideas his development team is considering. "There are a number of things you can imagine that a Revolution controller [could do] that would be quite cool," he said, citing the examples of "wielding a baseball bat... or a golf club, tennis racket or anything like that or in a fighting game or a first-person shooter or Spider-Man casting a web or Tony Hawk trying to manipulate a skateboard."
David Hawk, a spokesperson for Ubisoft, was also available for comment. "We have some wonderful ideas for the console and plan to support Nintendo's latest offering, with more details to follow at a future date."
In regards to Electronic Arts, Tammy Schachter, the company's spokesperson at the event, said, "Although we are excited about the gameplay possibilities that it introduces, it is a bit too early for us to give specifics on how the new controller will influence the development of our games." However, Nintendo of America's Executive Vice President of Sales and Marketing Reggie Fils-Aime provided some brief insight into the matter. "I've heard some of the reaction of the EA sports guys, and they're the ones that are off the hook with what you can do with a two-controller setup."
Discussing the necessity of getting strong third-party support for Revolution, Fils-Aime stated that "what's important is a very strong first six months out of the gate, and, frankly, some conversations and arm-twisting and encouragement to do unique titles that leverage the controller."
Source