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Post by Link on May 17, 2005 14:43:53 GMT -5
Metroid's Official site has also been recently updated. It now has pictures and a video of the real game, not the demo.
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Post by Link on May 17, 2005 15:42:14 GMT -5
Metroid Franchise Makes a Splash at E3
May 17, 2005
Elite bounty hunter Samus Aran will be working overtime in 2005 with two new Nintendo DS titles on the horizon.
2005 is going to be a great year for Metroid fans. Two new Metroid titles will be released for Nintendo DS this year -- Metroid Prime Hunters and Metroid Prime Pinball. Metroid Prime Hunters delivers furious first-person action, while Metroid Prime Pinball puts a sleek, sci-fi spin on the classic pinball genre.
Metroid Prime Hunters Metroid Prime Hunters delivers intense multiplayer action like you've never experienced before on a hand-held system, plus an action-packed single-player mode. Learn more about the game and meet all-new bounty hunters at the official Metroid Prime Hunters website.
Metroid Prime Pinball Samus Aran’s entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety of exciting pinball tables. ----------------------------------------------------- Nintendo's Official Site
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Post by Link on May 19, 2005 13:38:13 GMT -5
E3 2005: Metroid Prime Hunters Creator Interview We chat with Nintendo and NST about the upcoming first-person shooter on the Nintendo DS. by Craig Harris May 18, 2005 - Metroid Prime Hunters is one of Nintendo's key upcoming titles for the Nintendo DS, and is one of the company's main focuses at the Electronic Entertainment Expo this week.
At E3, we had the opportunity to sit down with Metroid Prime Hunter's designer at NST, Richard Vorodi, and Product Manager at Nintendo NCL Kensuke Tanabe to talk about the latest in the Metroid series.
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IGN: Where does the storyline of Metroid Prime Hunters take place within the Metroid universe?
Kensuke Tanabe: The Prime series takes place between Metroid and Metroid II, and Metroid Prime Hunters takes place between Metroid Prime and Metroid Prime: Echoes.
IGN: Will people recognize references to previous or future Metroid games in Metroid Prime Hunters?
Richard Vorodi: Absolutely. For example, Samus is using the ship from the first Metroid Prime, and her suit is the one that's found in Echoes. So we are seeing the evolution of her technology in this game, and players are going to instantly recognize them and know what to do with them.
IGN: The version on the E3 floor doesn't have any single player focus. Can you tell us anything about the direction this mode will take in the final version?
Richard Vorodi: We're going to leave a lot of it a mystery, but we have a really cool story set up for Metroid Prime Hunters. For the first time, Samus is going to rely on her ship a lot, and she's going to be flying around to all sorts of different locations. We're really excited about that. The pacing and the missions are going to be much different. In other Metroid games, you start out with nothing and have to work up. In Hunters, Samus starts out fully powered up and ready to go because she's in a life-or-death battle against these new bounty hunters from the minute she drops onto the planet. There will be some power-ups that she'll need to collect, though, so there will be exploration involved in the single player missions. As she gets further in the game and has more hunters to battle, she'll need stronger weapons to defeat them. She and her enemies are looking for the same relics left behind by an ancient race who still has the technology still active on the planet, so that's going to cause problems for everybody. So when Samus drops in, she's hunting for it, they're hunting her. Sometimes she's the hunted, sometimes she's the hunter.
IGN: So the game's more action oriented over focusing on puzzles in Hunters?
Richard Vorodi: There will be puzzles, but we're not being as linear in Hunters as in other Metroid games.
What's the working relationship like between NCL and NST in bringing Metroid Prime Hunters to the Nintendo DS?
Kensuke Tanabe: I thought about what kind of game we should make for the Nintendo DS, and after making the plans for the game I contacted NST with the idea in mind and let them develop it. So when NST builds something, NCL approves it, it goes back to NST, and so on.
Richard Vorodi: And your next question's probably going to be "Why didn't NCL make the game itself, right?" NST is set up as a first party developer in Redmond. And we're essentially the western version of NCL, so we're going to bring the western ideals, styles and presentation. I think that's the goal of NST, and why it was created, to bring American influences to life under the Nintendo umbrella with the guidance of creators like Mr. Tanabe.
Richard Vorodi, NST and Kensuke Tanabe, NCL
IGN: So, why NST and not Retro Studios, a development team already having experience with the Metroid brand?
Kensuke Tanabe: When the idea for Metroid Prime Hunters came up, Retro was already on a project and didn't have time to work on the DS game. And NST had far more knowledge and techniques on the Nintendo DS hardware.
Continued in next post
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Post by Link on May 19, 2005 13:39:28 GMT -5
E3 2005: Metroid Prime Hunters Creator Interview
IGN: Where did the concept of additional bounty hunters come from? Who came up with the concept, and will there be more than what's been revealed so far?
Richard Vorodi: The creation of the bounty hunters were a collaboration between NST and NCL. We're keeping the other three bounty hunters a secret, who they are, what their backstories are, and why we've never heard of them before.
IGN: Were the bounty hunter characters based on any specific references to any past Metroid games?
Kensuke Tanabe: This game is its own universe, cut off from any other Metroid game, so there's no link between these characters and any game. We're going to start from this point with these guys. (laughs)
Richard Vorodi: These guys are from worlds we haven't seen before. Samus has never been to these worlds, and that's why we're seeing them for the first time.
IGN: Are we going to see these worlds?
Richard Vorodi: I think we'll leave that as a surprise. (laughs)
IGN: When the game ships this year, do you see more people playing the multiplayer, or the single player adventure?
Richard Vorodi: I think it definitely depends on the player, but whether you're a single or multiplayer fanatic, if you like action, shooting stuff, I think everyone's going to be excited. Everyone on the team is a Metroid fan, so there's no harder critic than us. We don't want anyone to be disappointed with this game. We're really excited with the way the single player has been shaping up in the last few months, and multiplayer's been there since the first day of the Nintendo DS as well. I think it'll satisfy everybody.
Kensuke Tanabe: We had a multiplayer mode in Metroid Prime: Echoes, but it was more of a bonus to gamers than the main focus. I really wanted to create a multiplayer mode for Metroid, but I haven't forgotten about the single player fans. We're going to make it very interesting.
IGN: With multiplayer being Metroid Prime Hunter's focus, and Nintendo's stance on going online with its Nintendo DS software, what can you tell us about the possibility of this game going online?
Kensuke Tanabe: Unfortunately, the game won't support the multiplayer internet function of the Nintendo DS. To do it, it's not that easy and we'd have to build the infrastructure for it to work properly. The timing of the game release and the building of the infrastructure just didn't match. So while it won't be online, multiplayer will still be very very fun.
IGN: What's the one element of Metroid Prime Hunters that stands out as something you're most proud of in the game?
Kensuke Tanabe: It's absolutely different from any first person shooters out there already. The outforms are very unique to the design. Samus has her morph ball, the other bounty hunters have their own outforms that give them unique abilities. There's no other first person shooters out there that give players this ability.
Richard Vorodi: I believe this game is shaping up to be one of the best handheld multiplayer games to date. When I'm playing the game, I can't help but imagining playing it with my friends at home. We game all the time and I'm always going, "my friends are going to love this." The outforms are really going to change the way people play first person shooters, it's going to shake FPS games up a bit.
IGN: How about Download Play with a single cartridge?
Richard Vorodi: Absolutely, and that's one of the reasons for no online, so we can focus on the WiFi stuff including single cartridge multiplayer. It's another reason why I think this will be the ultimate multiplayer game.
IGN: When you're playing with the stylus in this game it's a bit tiring to the hand since you're holding the system with the same hand you're moving Samus. Did the thumb stylus included on the wrist strap come about from the development of Metroid Prime Hunters?
Kensuke Tanabe: It wasn't just Metroid Prime Hunters, it was other games, too. We came up with the thumb strap idea after testers noted the hand tiring in their games.
Richard Vorodi: I think it's also a testament to Nintendo's way of reaching a broader audience, too. It shows that everyone's different and Nintendo's addressing the touch screen idea for everyone. I play the game with just my finger. (laughs)
IGN: What collaboration has taken place between NST and Retro Studios for Metroid Prime Hunters?
Kensuke Tanabe: Retro Studio and NST have had a good relationship, and they're still having them now. (laughs). The concept for the Hunters were designed by the artists at Retro. And the character models were created at Retro, too. Retro gave a lot of effort in the creation of the game's look.
IGN: Will we see more of the dual-screen video footage that First Hunt introduced?
Richard Vorodi: Oh, yeah, we've got some crazy footage going in. That's how the storyline's going to be told in single player.
IGN: Any sort of "big reveal" planned for this Metroid game?
Richard Vorodi: This is a Metroid game, and it's true to the series, so I think the player should expect the same amount of surprises in Hunters.
IGN: What sort of input did you have on Metroid Prime Pinball?
Kensuke Tanabe: I wanted to make a pinball game out of Metroid when Fuse Games finished Mario Pinball Land. We thought, oh yeah, Samus becomes a ball! We went to Fuse to elaborate on the idea with Samus's abilities like her wall climbing and shooting.
IGN: So after Metroid Prime Hunters can we expect a move back to a 2D Metroid on the Nintendo DS any time soon?
Kensuke Tanabe: The 2D traditional Metroid game designs are produced by Yoshio Sakamoto, and I'm responsible for the 3D series. Mr. Sakamoto is thinking of lots of ideas. (laughs). ------------------------------------------------------------- IGN
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Post by Link on May 19, 2005 14:43:44 GMT -5
Samus Aran Shoots and Scores
May 18, 2005
Why Metroid Prime Hunters ups the ante for multiplayer FPS action
by NOA_George
The anticipation for Metroid Prime Hunters has been building since the release of its demo, First Hunt, with the Nintendo DS. Recently, it was revealed that players will be able to take on the role of characters in addition to Samus Aran for the first time ever in a Metroid title. Kensuke Tanabe, the Nintendo Co. Ltd. manager in charge of overseeing the game’s development was at E3 to discuss the Nintendo Software Technologies-developed title and the breakthroughs that it is making for the series.
The Metroid Prime titles for the GCN have been described as first-person adventures, rather than pure shooters, because of their emphasis on exploration. While Hunters, due out this fall, will feature plenty of item collection, it hits the shooter bullseye, too. Since Hunters is a handheld game, Tanabe says that the idea was to make a game that players can enjoy in short sessions. “You can play wherever you want, whatever time you want. So more than adventure, we focused on the enjoyment of shooting."
The game’s strong multiplayer features also point to shooting as playing a key role. Six new bounty hunters, each with widely varying abilities, enter the action in both single-player and multi-player modes. So how do you make characters -- one who is a specialist in sniper attacks, another who focuses on melee fighting, another who has tremendous stealth abilities, etc. -- separate, but equal? You don’t.
“We do not intend to make them on the same line,” says Tanabe. He describes the relationship between the characters’ abilities as a game of Rock, Paper, Scissors. One hunter may be equipped to easily overcome anther hunter, but that hunter, in turn has an advantage over a different character. Tanabe says the game truly begins at the point where players are strategizing about which hunters they should select for a multiplayer session. ------------------------------------------------------- Nintendo's Official Site
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Post by Link on May 19, 2005 15:21:43 GMT -5
"A mighty race, now extinct, has left behind relics of their once-powerful warrior culture. Now bounty hunters from across the galaxy are racing against each other to lay claim to these relics to harness their power for themselves." ------------------------------------------------------------ Nintendo's Official Site
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Post by Perseus on Oct 31, 2005 21:05:44 GMT -5
I just wanna say Hunters is gonna rock, I wanna battle against Link soon enough, since he wont play with me anymore on the demo becasue he has more deaths than kills XD
Kills:35 Deaths: 21
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Post by Mephistopheles on Oct 31, 2005 22:34:40 GMT -5
Try not to make so many posts Link, you made the rule, so you should at least try not to break it again and again.
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Post by Link on Oct 31, 2005 23:43:04 GMT -5
First of all, check the dates of my posts. Next, these posts were during E3 2005. And last, remember there is a limit with for number of characters in a post.
Now let's get back to topic.
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Post by Mephistopheles on Nov 1, 2005 10:49:18 GMT -5
First, your first post is just two sentences, so don't bring me the character amount stuff.
Going back to topic? sure..... so it hasn't been released yet? I can't believe it.
Hey, isn't Perseus post kind of degrading? he's basically mocking Link.
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Post by Link on Nov 1, 2005 12:12:10 GMT -5
Let's see when we play it online when it is released, Perseus.
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Post by Calumon on Nov 4, 2005 22:17:48 GMT -5
No, your all wrong, I will PWN you ALL! (j/k)
It will be very cool to have online Metroid fights.
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Post by Mephistopheles on Nov 4, 2005 22:34:03 GMT -5
LOL, none of you though Calumon would say that right? it would be cool to play against you, I'll have to get my hands on a.......borrowed DS.
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Post by Link on Jan 19, 2006 12:31:47 GMT -5
Official Box-Art has been revealed, click here to see it.
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Post by Mephistopheles on Jan 19, 2006 17:02:25 GMT -5
It looks cool, it has Samus, you wouldn't believe it, LOL.
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