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Post by Mephistopheles on Jun 2, 2005 12:32:17 GMT -5
Did you saw the fight between Goku and Freezer? It's ridiculous, they say like a hundred times: "the planet is going to explode in less than five minutes", and it takes another four half-hour episodes to explode, very coherent, sure.
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Post by Link on Jun 2, 2005 22:02:34 GMT -5
You're right. But the problem is that this happens in other cartoons and animes also. The only cartoon that was realistic with time was an episode of "Justice League" in which they added a timer on the bottom of the screen so you could always see how much time was left for the bombs. And the time for the bombs to explode was like 10 minutes, I think.
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Post by Mephistopheles on Jun 2, 2005 23:04:00 GMT -5
The timer was right, but thanks to a little red button, the bomb exploded no matter the timer.
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Post by Calumon on Jun 3, 2005 15:45:41 GMT -5
I saw that episode too. I think it was cool that the timer at the bottom of the screen was added. Do you like when games ask you to do something within a time limit?
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Post by Mephistopheles on Jun 3, 2005 17:32:08 GMT -5
Well, about games puting a timer to quests, I really don't care, the timers in 95% of the games are extremely high so that noobs be able to get past those parts so there is little point in it, just continue as if nothing was happening.
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Post by Link on Jun 3, 2005 20:13:15 GMT -5
Well, about games puting a timer to quests, I really don't care, the timers in 95% of the games are extremely high so that noobs be able to get past those parts so there is little point in it, just continue as if nothing was happening. Yeah, most of the games that add timers to certain quests are very easy to clear because they give you a lot of time. It's very rare for a game to give you a time quest that is hard to clear.
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Post by Ricky on Jun 5, 2005 21:59:05 GMT -5
I think that a game that they order you to finish it in three days is The legend of Zelda Majoras Mask. I have it and I played a little every day.
Atte> Ricky live from..... i think........
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Post by Mephistopheles on Jun 5, 2005 22:30:41 GMT -5
I have it too, personally I don't like the game but, well the timer is not real since you use the song of time to bring time back.
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Post by Link on Jun 6, 2005 16:28:26 GMT -5
I have it too, personally I don't like the game but, well the timer is not real since you use the song of time to bring time back. Yes, I also think Majora's Mask doesn't count because of what Mephistopheles said, and because also you can slow down time if you wish. You can have 3 days again anytime you want. Only a noob could lose by that timer, in my opinion. Perfect Dark for GBC had a timer in the last mission, and I think that made the mission very hard. First of all, you are supposed to deactivate three bombs(I think it was 3, I'm not sure, haven't played the game in a long while) hidden in the Carrington Institute. The problem?, only that there are lots of Datadyne soldiers in your way. You can run and deactivate the bombs very quickly, the problem with doing this is that you would be killed in seconds because a lot of soldiers would hear you running. What you had to do is go walking so you could eliminate the soldiers easier but the timer made you worry. If it reached zero, you had to start the mission all over again. I finished this mission with about 16% of life, mainly because I had to run in the last part of the mission to be able to reach the last bomb before the timer reached zero. PD: Glad to see you back, Ricky.
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Post by Mephistopheles on Jun 6, 2005 17:04:02 GMT -5
If you want crazy fast things, make the cheat for Chicago in Perfect Dark for 64, the only way to do it is to run like if there's no tomorrow killing people and hope not to find the machine when you are programming the taxi as well as that running like that will make the alarm to sound, an extra of enemies, and in the hardest dificulty, it took me like five hours to do it and the time is two minutes.
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Post by Link on Jun 6, 2005 19:54:56 GMT -5
If you want crazy fast things, make the cheat for Chicago in Perfect Dark for 64, the only way to do it is to run like if there's no tomorrow killing people and hope not to find the machine when you are programming the taxi as well as that running like that will make the alarm to sound, an extra of enemies, and in the hardest dificulty, it took me like five hours to do it and the time is two minutes. Right, It's very hard to get that cheat. But the only difference between the GBC situation and this one is that the GBC is far more important because its the timelimit to clear the stage and not to get an extra. Also, killing enemies on the GBC version is more difficult than the N64 version, because of the limited 2D movement. What was the cheat that you get for doing that in Chicago? I can't remember what was the prize you get. EDIT: On Perfect Dark for GBC there is no shield. There are healthkits that are extremely rare on the last stages and give you like 10% of health. I think there only was one health kit on the last mission.
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Post by Mephistopheles on Jun 6, 2005 20:19:57 GMT -5
I also don't remember what was the cheat on Chicago, I don't have Perfect Dark any more, I sold it, but I believe you that on GBC it must be much difficult since there is no controller like N64.
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Post by Link on Oct 12, 2005 23:01:59 GMT -5
I think we should get back to topic, which is, how time progresses on the cartoons' universe. Can someone also explain how the characters are able to do something that takes hours and supposedly they did it in a few seconds or minutes?
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Post by Mephistopheles on Oct 13, 2005 10:37:17 GMT -5
[shadow=gold,left,300]Magic![/shadow] No, really, that would be called subjective time, because it's not real time there. In cartoons making that time changes can make battles last longer, yay, also, they can control physics, so they take advantage of it.
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Post by Gamemaniac on Dec 19, 2005 2:41:56 GMT -5
Yeah and not only cartoons do that .... even tv series and movies sometimes change how time flows in order to give the audience a different ambient. It is most common on cartoons sice it is easier to play with such variables as time, phisics and character personalities.
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