|
Post by Link on May 17, 2005 13:43:21 GMT -5
zelda.com has been recently updated. It now has the new trailer that was presented at E3.
|
|
|
Post by Link on May 17, 2005 15:32:04 GMT -5
The Legend of Zelda Blows the Roof off E3
May 17, 2005
Twilight Princess makes fans howl at Nintendo's press conference.
Those lucky enough to be present at Nintendo's press conference at E3 were treated to a spectacular video presentation of The Legend of Zelda: Twilight Princess. The trailer exposed many new aspects of Link's next great adventure, and based on the crowd's enthusiastic reaction it was obvious that they liked what they saw.
You can check out the all-new video in both high- and low-bandwidth versions, in addition to many sweet screenshots and great new artwork, at www.zelda.com.---------------------------------------------------------- Nintendo's Official Site
|
|
|
Post by Link on May 17, 2005 15:52:16 GMT -5
Fans howl for new Zelda game on Nintendo GameCube: The Legend of Zelda: Twilight Princess remains the most anticipated game on any console this year. Players control Link as he travels on foot, battles on horseback or roams the vast countryside – as a wolf. With lush graphics and a deep storyline, the gritty, sweeping adventure demonstrates the awesome power and versatility of Nintendo GameCube. More than 60 new titles are expected for Nintendo GameCube this year, from kid-friendly games to Mature-rated titles. Four Mario titles are set to debut at E3, including Dance Dance Revolution: Mario Mix, Mario Baseball, Super Mario Strikers and Mario Party 7. ---------------------------------------------------------- Nintendo's Official Site
|
|
|
Post by Link on May 17, 2005 16:00:08 GMT -5
Includes some other games news. ------------------------------------------------------ New Legend of Zelda Game Makes Fans Howl for Nintendo GameCube
May 17, 2005
Meanwhile Mario Parties and Dances, Plays Soccer and Baseball
Like the phases of the moon, software for video game consoles evolves as time passes. Nintendo GameCube enters one of the fullest, brightest moments of its life cycle over the rest of 2005, highlighted by the debut of the spectacular new game, The Legend of Zelda: Twilight Princess. The gritty, sweeping adventure will set a new standard for video games with vast lands, stunning visuals and amazing new game play that allows players to control the main character, Link, whether he travels on foot, on horseback or on all fours – as a wolf. The Legend of Zelda: Twilight Princess remains the most anticipated game of 2005 on any system and will hit stores during the holiday season.
"The Zelda franchise again demonstrates the awesome power and versatility of Nintendo GameCube, but there’s much more to our software appeal," says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. "The rest of our 2005 lineup builds on these strengths to widen the appeal of Nintendo GameCube to new audiences."
Nintendo GameCube has sold more than 10 million systems in North America alone. More than 400 games are available for Nintendo GameCube, including some of the most popular and creative games of this console generation, from Super Smash Bros. Melee to The Legend of Zelda: The Wind Waker and the Metroid Prime series.
Mario, the video game industry’s most recognizable and beloved character, has plans to star in four new games that build on his reputation for fun and versatility. Dance Dance Revolution: Mario Mix gets players on their feet and dancing to 25 songs on an included dance pad. Mario Baseball and Super Mario Strikers put a Mario twist on two of the world’s most popular sports. Each game features authentic game play found in the actual sports, but with special power moves that add to the craziness of the competition. And finally, Mario Party 7 incorporates voice recognition into some 80 new mini-games through the use of the included Nintendo GameCube Mic. Nintendo and its third-party partners will release more than 60 new games for Nintendo GameCube this year. ------------------------------------------------ Nintendo's Official Site
|
|
|
Post by Calumon on May 18, 2005 13:46:35 GMT -5
[glow=purple,5,300]Just saw the trailer. It's awesome. I want to play it! I'll buy it the day the game is released. It will be an incredible game.[/glow]
|
|
|
Post by Mephistopheles on May 18, 2005 15:33:19 GMT -5
I would like to say the thing about buying it, but I wont be playing it soon
|
|
|
Post by Link on May 18, 2005 22:53:39 GMT -5
E3 2005: Eiji Aonuma Interview We chat with the director of Legend of Zelda: Twilight Princess about the adventure. New details revealed. by Matt Casamassina May 18, 2005 - Nintendo is proudly showing off a four-level demo of its Legend of Zelda: Twilight Princess at the Electronics Entertainment Expo 2005. The ambitious adventure strives to better the N64 masterpiece Ocarina of Time. IGN had the chance to chat face-to-face with the title's newly appointed director, Eiji Aonuma, about its progress and its secrets. Following, the full interview:
--------------------------------------------------------------------------------
IGN: Is the storyline of Twilight Princess based on the movie Ladyhawke?
Eiji Aonuma: I've heard about the movie Ladyhawke, but I've never actually seen it. People have asked me about it, but obviously I don't have any inspiration from it since I've never seen it. That being said, this time around the reason that Link transforms into a wolf is completely different from what I understand is going on in that movie.
IGN: So is Link's transformation based on a day/night system?
Eiji Aonuma: No, actually in this game when Link enters the Twilight Realm he transforms into the wolf. I think there may have been some inspiration for the schematic elements of the moon rising and someone transforming into the wolf originally, but that's actually not part of the game system.
IGN: Why does Link transform into a wolf and not another animal when he enters the Twilight Realm?
Eiji Aonuma: Well, obviously one of the main themes of the Twilight Princess is the fact that Link is starting the game off as an adult. One of the primary themes in other Zelda games has been that Link matures throughout the adventure. This time because Link is starting off as a more mature Link already, it then becomes difficult to try and express that in the game as players play along. So this time around one thing that we focused on in addition to it being a more adult Link and thus being able to do a lot of things that a younger Link wouldn't be able to, was to balance that out and not only change the gameplay but also give players an option to grow mature throughout the adventure. One way we found to do this was to have Link transform into something other than a human, by which he would lose the ability to behave as a human. So obviously in wolf form he can't use his sword, shield or items since he's kind of reduced to this limited state. But then he's able to gain some of the abilities that you might expect a wolf to have and he's able to cooperate with this other character.
As to why he actually becomes a wolf rather than some other creature, obviously Link in every game is a hero. We thought a wolf was what a hero might be in animal form. We kind of decided that wolves are creatures with a certain mysticism in all cultures and they're also very heroic type creatures as well. In that sense, we really felt that the wolf was best suited to an animal representation of the hero.
IGN: What can Link do as a wolf?
Eiji Aonuma: Because the wolf is a wild animal, it'll have abilities that would normally be reserved for a wild animal such as enhanced vision. The idea that wolves have a different kind of eyesight than humans means that they can see things differently than humans. The same goes for hearing. The idea that animals can hear things that humans can't. The wolf would have wild animal abilities in that sense, but at the same time because it is simply a wild animal it's not going to be able to fight very well against some of these larger creatures that we see in the game. So the wolf would then pair up with the character Midna and the two of them can fight those creatures together.
IGN: Can you elaborate on the basic wolf mechanics, such as how it runs and jumps. Is it feasible to use this animal to cross great distances in the game?
Eiji Aonuma: Yeah, because the wolf is a four-legged animal it will obviously move faster than Link, but because it's a much smaller animal than Epona it won't move nearly as fast as the horse. So while it can certainly move faster than Link across long distances it's not going to be as good as riding horseback on Epona would be. That being said, we're kind of tailoring the action for the world, such as running and jumping, to be appropriate from what you'd expect of a wild animal. In that sense, the wolf would be better at certain things than Link.
IGN: Can the wolf and Midna separate at any time or are they glued together when Link enters the Twilight Realm?
Eiji Aonuma: In the Twilight Realm when Link is a wolf, he and Midna will always be together. Gradually, as Twilight gets pushed back and light is revealed, Link will transform back into human form and then there would be a partnership between he and Midna in a slightly different sense.
IGN: So Midna can exist outside of the Twilight Realm?
Eiji Aonuma: Yes, if you go with the strictest definition of exist then yes, she can exist in normal Hyrule. But there is a certain kind of subtlety to that which I can't reveal at this point in time.
Continued in next post
|
|
|
Post by Link on May 18, 2005 22:54:05 GMT -5
IGN: Is Ganon in the game and if so, what part does he play?
Eiji Aonuma: Well, each piece of the Triforce has a relationship to each of the main characters and Ganon is one of those. So in that sense Ganon will have a relationship to this game. But as to how he might appear or what he might be doing, we're not going to reveal that just yet. IGN: In the demo, Link gets stolen away to the Twilight Realm. Is he able to go in and out of the Twilight Realm at will?
Eiji Aonuma: Yeah, in the beginning he basically gets grabbed and pulled into the Twilight Realm. But it's not just Link - he's not the only one. The Twilight Realm is gradually expanding and as it expands it reaches out and grabs anybody just outside of it.
Your question, though, is very tightly related to the game system in terms of how things are going to work, so you're going to have to wait on the answer.
IGN: It's clear that Link interacts with a lot of animals in Twilight Princess. Can you explain how deep the system runs?
Eiji Aonuma: I think one element that I can talk about is that when humans get pulled into the Twilight Realm they cannot exist there in their human form. So when Link goes into the Twilight Realm and transforms into the wolf, he finds that animals, unlike humans, do remain. So as a wolf he can communicate with the animals. So he'll talk to animals to get information from them. And as you can see in the show floor demo, in one of the dungeons Link actually cooperates with the animals. We're planning to implement a lot more elements like that. While it won't be Link walking hand-in-hand with animals, you may find more situations where Link is helping animals or animals are helping Link, working together to fight bosses and things like that.
So just like in the town area, you can see that Link blows the horse grass to call the horse and likewise, he can blow the whistle to interact with the hawk. You know, he's somebody who is very close to animals as it is and so we continue to develop that and have a lot of situations in the game where people will be surprised by the types of interactions we implemented.
IGN: Can Zelda change into an animal?
Eiji Aonuma: [Laughs] Unfortunately, I can't really talk too much about what Zelda will be doing as that ties in very closely with the overall story of the game. It may be that Zelda does transform into an animal… but it may not be [laughs].
IGN: Can you play as anybody other than Link, such as Zelda, for example?
Eiji Aonuma: No, not right now. We're not planning any other characters that the player would be able to control other than Link and the wolf. Also, when Midna is on the wolf's back, you may be able to do some control that would cause Midna to do something. But it's not really that you're controlling Midna as you're controlling the wolf and Midna together.
IGN: The world in Twilight Princess is huge. How will Link be able to get around? Is it just by horse, or can he boat and fly, too?
Eiji Aonuma: Oh, no, it wouldn't just be the horse. There are many other ways to move about the game.
IGN: Is there an animal that you can fly?
Eiji Aonuma: You might be able to [laughs].
IGN: We saw a little bit of canoeing. Will there be more of that in the finished game?
Eiji Aonuma: Yeah, there would be movement by paddling through waterways, that sort of thing.
IGN: Does the story start exactly as it does in the E3 demo, with Link as a cowboy/wrangler?
Eiji Aonuma: We've taken the beginning of the game and rearranged it for the show version to make it easily accessible. That would be kind of the basic flow, but it would start off setting up the idea that Link is a rancher or wrangler who takes care of the goats and also setting up his relationship with people in Toaru Village, which is not a final name at this point. Obviously, we've cut a lot of cinematics and a lot of the events that would happen in town from the demo version. Essentially what would happen is you would spend a little more time interacting with the people of the village and getting to know them and experiencing the village as Link before setting off on the adventure.
IGN: Some critics have complained that Wind Waker was too easy. Will Twilight Princess offer more puzzles, new weapons and more complexity?
Eiji Aonuma: In comparison to Ocarina of Time?
IGN: Yes.
Eiji Aonuma: Yeah, as I mentioned in the roundtable yesterday, one of our primary goals with this game is to create a game that exceeds Ocarina of Time on many levels. So in that sense, we do intend to fill the game with a lot of side-quests, mini-games, and puzzles, which will make it more challenging.
IGN: A two-part question. Does the game run in 16x9 widescreen and why is there no voice acting?
Eiji Aonuma: In terms of widescreen mode, I think you'll notice that when the game goes into cinematics, the screen shifts and stretches into what is technically a 16x9 frame. However, if you were to put that up on a widescreen, then when it shifted out of the cinema scenes the top and bottom of the standard 3x4 would then pop off the screen. So it is kind of widescreen mode [laughs], but maybe not the way you were thinking.
As to voice acting, I think what you see on the show floor is pretty much what we've been doing with the series in the past, which is before the text appears you get a very simple voice that pops up and you hear that. In the final version, we do intend to do something slightly different than that. We haven't finalized exactly how we're going to handle the voice in the game, but we are looking into different things.
IGN: Finally, is there a time travel system in the game?
Eiji Aonuma: There is gameplay in the game that does take time elements into consideration, but nothing nearly as dynamic as the traveling through seven years that you did in Ocarina of Time. We think we did a really good job with that in Ocarina so I don't think we'll be doing that again. ------------------------------------------------------------- IGN
|
|
|
Post by Link on May 19, 2005 14:28:28 GMT -5
Mr. Miyamoto and Mr. Aonuma Reveal the Identity of the Mystery Woman
May 18, 2005
Details on the Legend from some legends.
by NOA_George
While Adam Sandler was putting his hands in wet cement outside Mann’s Chinese Theatre on Tuesday, Nintendo’s stars were leaving their own mark inside the famous venue with the first live demonstration of The Legend of Zelda: Twilight Princess. Shigeru Miyamoto, the creator of the Legend of Zelda series, and Eiji Aonuma, the producer of Twilight Princess were among the speakers discussing new details about the game.
One of the topics was the cloaked woman seen in the Twilight Princess trailer, which Aonuma confirmed is Princess Zelda wearing a traditional Japanese robe used in funerals. The reason for her mourning is the transformation of Hyrule into a darkened state, allowing monsters from the mysterious Twilight realm to roam free. Hyrule needs a hero, and that’s where the new Link, an outsider who travels to Hyrule while trying to save a kidnapped child, comes in.
The difference in the graphic style from that of The Wind Waker was another much-discussed topic. Said Aonuma, “We wanted to show a more adult Link and we decided that the realistic graphics would be the best way to best present the theme of the game.” The realistic interpretation of Hyrule is enormous. To allow Link to cross the great expanses, the developers have made him an expert horseman as he was in Ocarina of Time. The E3 demo includes one of what Aonuma said would be several horsebound battles, including boss battles.
“Chronologically speaking, the game takes place a few decades after The Ocarina of time,” said Aonuma, which places it between Ocarina of Time and The Wind Waker. But the version of Link is different than that of any other Legend of Zelda title. Like all of the Links before him, though, he carries a wide assortment of weapons and explores dungeon-like surroundings.
In the dungeon that’s part of the E3 demo, Link is aided by a group of monkeys and a new interpretation of his classic boomerang. The Gale Boomerang is capable of creating whirlwinds which trigger windmill switches in the dungeon and help the hero fight the dungeon’s leader. During the battle, a monkey holding a bomb slides down a zip line. Link must lock on to the bomb and then the boss to make the Gale Boomerang’s wind-controlling power carry the explosive to the enemy. The resulting blast makes the boss vulnerable to Link’s sword attacks.
The developers said that players can expect similar transformations from other well-known Legend of Zelda items, as well as several new items. Speaking of transformations, when Link enters the alternate version of Hyrule that makes up the Twilight realm, he turns into a wolf with the ability to communicate with other animals and attack enemies using a combo system that is much improved from that of The Wind Waker. Link’s movement from the normal world to the Twilight realm is reminiscent of the hero’s travel between the two worlds introduced in A Link to the Past. -------------------------------------------------- Nintendo's Official Site
|
|
|
Post by Link on May 19, 2005 15:15:11 GMT -5
Take An Insider Tour of Nintendo's Booth
May 18, 2005
Visit the only place on Earth where waiting in line is an attraction.
by NOA_Steven
Being NP definitely has its perks, like not having to wait in line for an hour to get into the Zelda demo area at E3. On the other hand, if I HAD to wait in line, Nintendo really has people covered this year: gamers who heard through the grapevine to bring a DS could download a bunch of DS stuff from the wireless DS Download transmission spot, so tons of people were burning off the hour by playing the Meteos demo. Or the Electroplankton demo. Or the Polarium demo. Or one of last E3's DS technology demos, like the submarine-controlling or table-hockey demos. Or watching the Zelda trailer on their DS. What a way for thousands of people to see the life-altering potential of DS Download.
But for those unfortunate souls who didn't get the word, there's lots of eye candy, like the gigantic Odama bell (who do I need to talk to to give that 5-ton monstrosity away in the magazine?) And the gaming masses in line were also devouring their free copies of the new Nintendo Power … and our world-exclusive mag feature on the new Zelda game. Between the downloads, the Odama bell and the magazine, I give my vote for Best E3 Line to Nintendo's area.
The Zelda booth has the demos. And the trailer. But the booth itself is probably the coolest thing I've ever seen at E3. It's like walking through a Halloween-style haunted house, but not some kind of cheap production. Nintendo must have laid out a lot of cash for this multimedia extravaganza: In the area where players take on the village and horseback-attack demos, the place is designed to look like a forest, with trees shooting up out of the floor, and a light show projected onto the floor to seem like a koi-filled pond. When you walk through it, your motion causes water ripples, and you chase away the fish. There is also a bridge that spans the pond which collapses when you step on it. Very cool.
Then to get to the Forest Temple demo, you need to walk into a castle area, where a skeleton trapped in a dungeon cell antagonizes pedestrians. It's a human-powered puppet -- along the lines of something that the Jim Henson creature shop would pull off -- but lots of people came through and thought it was a mechanical thing, and would go up to the bars to activate the "motion detection" and see the skeleton rush the bars. Motion detection? Suckers!
In the final area, the guts of the castle dungeon, another human-powered puppet -- of the now infamous wolf -- would come out every five minutes to bay at the moon and growl at gamers from above. Don't get me wrong: I like my E3 experience to be loud, blinding and buoyant with booth babes, but it's refreshing to go somewhere this year where the showcase puts the "art" in state of the art. Nice job, Nintendo.
Game Boy Micro is pretty sexy. I want five of them. Fortunately, I'll only need to buy one, then get five different style faceplates, I guess. And visitors to Nintendo's area are getting an eyeful, thanks to several space-ace Game Boy Micro girls, who are giving visitors a chance to go hands-on with the hardware. Super-bright screen, lightweight, thin … I can't wait until it comes out in the fall. ------------------------------------------------ Nintendo's Official Site
|
|
|
Post by Link on May 19, 2005 15:47:16 GMT -5
A Slice of Hyrule at E3
May 18, 2005
Giant installation wows Zelda fans. That wolf sure looks real!
E3 visitors will be able to experience authentic, full-scale recreations of a Hyrule forest, castle and dungeon in a gigantic installation that's more than 100 feet long and 40 feet deep.
First stop is the forest, complete with 26-foot replicas of trees. The air is filled with the sounds of birds chirping and animals calling as day gradually changes to night.
The stone-walled dungeon has flare pots and a 7-foot sword-wielding "skeleton" prisoner that scares the bejeebers out of visitors. A puppeteer using a complex setup of rods controls this more-than-life-size creation, which is based on an enemy from the game.
The castle parapet is patrolled by Link's wolf incarnation. It's actually another large puppet, mounted atop a puppeteer. An actor in an authentic recreation of Link's outfit -- complete with sword, shield, chain mail and leather accessories -- patrols the Zelda installation and the entire Nintendo booth.
The skeleton, wolf and Link were all built by Michael Curry Design of Scappoose, Oregon, which won a Tony for their work on the Broadway production of The Lion King.
The installation has 38 sensors to trigger specific actions. For example, when you peer out a castle "window" (actually a five-foot plasma screen, turned on its side), bats will fly right at you.
The best news, though, is that visitors will be able to slake their jones for forthcoming Legend of Zelda. Fully playable demos will be available on 33 Nintendo GameCubes set up throughout the installation. ----------------------------------------------------------- Nintendo's Official Site
|
|
|
Post by Link on May 19, 2005 19:14:09 GMT -5
E3 2005: Worldwide Zelda Launch Link rides to America, Japan and Europe this holiday. by Matt Casamassina May 19, 2005 - The Legend of Zelda: Twilight Princess is easily one of the most hotly anticipated games of the year. But the game's epic size has caused some industry pundits to speculate that it could be delayed to 2006 in one or more regions of the globe.
Good news, though. When question on the subject, Nintendo's vice president of corporate affairs, Perrin Kaplan, put the rumors to rest. Asked if Zelda would launch in America, Europe and Japan the world this year, Kaplan said, "Yes."
The Legend of Zelda: Twilight Princess stars hero Link in an all-new epic quest set to the backdrop of Hyrule. In the new game, Link can cross over to the Twilight Realm and change into a wolf. The game is darker, grittier and more realistic than any Zelda project before it. -------------------------------------------------------- IGN
|
|
|
Post by Calumon on May 20, 2005 18:11:32 GMT -5
[glow=purple,5,300]Yay! It will be this year!
I wish I had gone to E3 this year also. I could've played the demo.[/glow]
|
|
|
Post by Perseus on Aug 12, 2005 23:34:08 GMT -5
Link+Wolf= best game ever....watch out OoT....my sis is gonna get Revolution, and I´m gonna get Ps3, so I´ll buy Zelda and play it on my sis´s console.....yes, I love to have 2 consoles. Sounds like a Zelda+Castlevania, what could be better? put some hp, mp, give it a system of dynamic rpg action (like FF X-2) and don´t escatimate on the graphics! This is one of my Must-Buy games. Yet another one lol..... ;D
Perseus the Crimson Wolf
|
|
|
Post by Ricky on Aug 15, 2005 16:01:04 GMT -5
Hi my friends of N-masters. This videogame excites me and I will wait until they released the videogame.
Atte: Ricky live at........
|
|