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Post by Link on Jun 11, 2005 14:48:11 GMT -5
I just was searching for info about the BS Snes Games when I found a dead site(their last update was on the year 2000) that was about zelda, but it was more dedicated to OOT than any other zelda game. I found this OOT beta pics: It looks like if they originally tried to make a Zelda 1 or Zelda 2 game but in 3D. The Octoroks in the last pic are very similar to how they look on the first Zelda game. The other thing I found were some secrets on the game. They have reached the Castle Courtyard after having the three spiritual stones. Hyrule Castle Courtyard after Spiritual Stones. Zelda says something different: "The final Spiritual Stone, you finally found it! Legend says that the ancient ones that bestowed the stones open them up to only the one the knows THE ROYAL MELODY! But you already knew that, didn't you?"And the other secret in the game is this one: NEW ITEM OBTAINED: (37th) Piece of Heart, above jail cell in Gerudo's Fortress as child Link. And then I saw the glitches section. These two glitches catched my attention: Leave Kokiri Forest Prematurely You can do this to get to the Deku Tree empty-handed or leave the forest empty-handed. Walk up to the guy blocking the exit (or Mido). Slowly pull up on the left side of the cartridge and move forward. Once you are past him, push the cart back down. If you pulled it too far, the game will freeze. View Programmer's Coding Slowly pull up on the left side of the cartridge and when a small yellow bar appears by your heart meter, input: L + R + Z Control pad UP + C-down C-up + Control pad DOWN Control pad LEFT + C-left C-right + Control pad RIGHT A + B + Start -A screen of code will appear. Different screens will come up depending on where you did it at. Though it displays code, it is only like looking through the window of the programmer's back door. Is it correct to pull the catridge while the game is running? Has someone already tried this? I don't think it is possible to produce a bug by simply pulling up the catridge while the game is running.
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Post by Mephistopheles on Jun 11, 2005 23:07:06 GMT -5
It's pretty crazy stuff, the one most interesting is the piece of heart at Gerudo Fortress, which supposedly you cannot enter while being a child, maybe there's also a bug to get in, or in OOT it is different.
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Post by Link on Jun 12, 2005 13:53:10 GMT -5
It's preety crazy stuff, the one most interesting is the piece of heart at Gerudo Fortress, which supposely you cannot enter while being a child, maybe there's also a bug to get in, or in OOT it is different. OOT is just an abbreviation for Ocarina Of Time, so yes, we are referring to the same game you thought.
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Post by Calumon on Jun 13, 2005 18:38:57 GMT -5
Leave Kokiri Forest Prematurely You can do this to get to the Deku Tree empty-handed or leave the forest empty-handed. Walk up to the guy blocking the exit (or Mido). Slowly pull up on the left side of the cartridge and move forward. Once you are past him, push the cart back down. If you pulled it too far, the game will freeze. View Programmer's Coding Slowly pull up on the left side of the cartridge and when a small yellow bar appears by your heart meter, input: L + R + Z Control pad UP + C-down C-up + Control pad DOWN Control pad LEFT + C-left C-right + Control pad RIGHT A + B + Start -A screen of code will appear. Different screens will come up depending on where you did it at. Though it displays code, it is only like looking through the window of the programmer's back door. Is it correct to pull the catridge while the game is running? Has someone already tried this? I don't think it is possible to produce a bug by simply pulling up the catridge while the game is running. [glow=purple,5,300]Did you saw this part Mephistopheles? Who would be crazy enough to pull the catridge while the n64 is on!?!?[/glow]
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Post by Mephistopheles on Jun 14, 2005 10:28:23 GMT -5
I don't know, not I for starts, but maybe a crazy guy that thinks bugs are good and healthy.
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Post by Calumon on Jun 15, 2005 19:55:49 GMT -5
[glow=purple,5,300]LOL, everybody knows that bugs may damage your game and saved data.
Has someone even tried pulling out a catridge of n64 while it is on? Does it just freezes or does the screen goes black or white?[/glow]
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Post by Mephistopheles on Jun 16, 2005 10:21:48 GMT -5
A cousin of mine made it by mistake, he pulled the controller and the N64 fell from the table, the cartidge fell off and the game freezed.
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Post by Calumon on Jun 16, 2005 19:32:45 GMT -5
[glow=purple,5,300]But did the game froze when the n64 hitted the floor or did it froze when the catridge jumped from the system?[/glow]
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Post by Mephistopheles on Jun 16, 2005 20:06:36 GMT -5
Hmm, I'd say both, according to him, there was one time when he putted the cartidge back on and it continued working, or de-freezed, I think he was just messing up with me, I don't believe such crazy stuff until I see it.
Oh, and to make a correction to my previous post, he actually threw the Nintendo 64 many times, I don't know how it still works, aparently Nintendo 64 is very resistant.
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Post by Link on Jun 16, 2005 22:52:01 GMT -5
Oh, and to make a correction to my previous post, he actually threw the Nintendo 64 many times, I don't know how it still works, aparently Nintendo 64 is very resistant. LOL, he threw it. Every Nintendo hardware is resistant. My SNES and my N64 fell down a lot of times, and they still work. My first Gamecube fell, opened the tray, ejected the disk, and it still worked. I placed the GCN again on its place, inserted the disk, closed the tray, and I could continue playing. The hit only accelerated the decalibration of the lens. My mistake was that I didn't knew about the lens calibration so I sent it to repair to an unofficial repairing shop. I don't know what they did with my gamecube but when I opened to recalibrate its lens, I found that they had replaced a screw and that sticked something to the lens. So even after I recalibrated the lens, my first gamecube wouldn't work anymore. My current platinum gamecube is in perfect conditions and working smoothly.
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Post by Mephistopheles on Jun 17, 2005 21:04:53 GMT -5
So, you send it to some guys, you actually paid them to repair it and they just screwed it more so you had to buy a new one? Man, I'd kill those guys.
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Post by Gamemaniac on Aug 20, 2005 15:22:59 GMT -5
There is an official repair service in Mexico called "Taller de Luigi" and there is no repair cost; only transportation fee if you have to send it from another city. I know there are many substations all over Mexico, but I'm only positively sure about 3. 2 are on the south part and the other one near NL. But in order to be free I think you must buy the product from an official store and register it.
I would like to point out that Nintendo's products have all been really resistant. They are designed to resist a couple of battles before loosing the war. This is more notable if compare to Sonny and Microsoft products. Some one made a video called "Lab of doom" which consisted testing the resistance of the at that time new consoles. So the GCN, PS2 and Xbox were hit with hammers, fell from the third floor and the suffered a pressure of 45 LB or something like that. If I'm not wrong the PS2 was KO after the 45 LB (first try), then the Xbox died due to his own weight (the fall, Second Try) and finally the GCN was, against all odds capable of working effectively after the third battle. So as you can see Nintendo's products are more resistant.
Now for the bug thing. I believe it is possible to messed up the software performance by taking out some connections. Maybe the left part of the connection sends the solid blocking information. On the other hand there is a real risk of permanent damage for removing parts while functioning. Specially electronic components. Since the device is on, if you try to disconnected, it would create an electric arc between the two metal connectors and possible burn them. Hence, making them less effective in the future. Now the worst thing is that this effect is grater if done slowly and the bug requires to make it slowly. So I wouldn't recommend trying this stuff more than once if curious.
Going back to the pictures shown:
It's quite interesting all together, but what surprise me the most is that apparently they were planing to left out the c-buttons. Also the graphics, in my opinion, are more simplistic.
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Post by Calumon on Sept 1, 2005 18:21:38 GMT -5
[glow=purple,5,300]What's the max ruppies you can get in TLoZ: OoT?? I don't remember.[/glow]
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Post by Mephistopheles on Sept 1, 2005 18:46:33 GMT -5
500, curious thing, in that pic it says 0123, four number spaces, but it does look like a test, i mean 0, 1, 2, 3? that number is obviously altered, your chances to have that consecutive number are pretty low.
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Post by Calumon on Sept 1, 2005 18:50:28 GMT -5
[glow=purple,5,300]Or maybe, the guy playing only grabbed green ruppies(1). So he grabbed 123 green ruppies, LOL.[/glow]
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